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Get to know Dean Johnson...  
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Member Since 3/21/2002 1:26:18 PM
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Some recent topics started on our forums
Headcases Headcases is a 3rd person Shooter game that takes the comical feel of Mario Kart and puts it into a Unreal Tournament like arena combat setting. The project was created by a six person student team during a five month final project at Full Sail. ... 
Posted November 2, 2006 8:49:55 PM
Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9 Right now I am cloning a copy of the mesh coming into the “CreateMeshContainer” function like this: D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]; if (FAILED(pMeshData->pMesh->GetDeclaration(Declaration))) return E_FAIL; pMeshData... 
Posted March 19, 2006 1:23:09 AM
Load RAW data into IDirect3DTexture9 for D3DXComputeNormalMap I want to use D3DXComputeNormalMap but my heightmap is just a raw data file. How can I load raw data into a IDirect3DTexture9 object? Thx 
Posted March 9, 2006 12:18:53 AM
Procedurally Generated Trees and Shrubs Does anyone have a link to some research papers or articles on how to procedurally generated trees and/or shrubs? Thanks 
Posted March 3, 2006 6:05:55 PM
Rotate texture coordinates using HLSL I want to be able to rotate a texture on an object around an arbitrary point and then translate that point. So if I want to rotate the texture around the UV of (0.5, 0.5). The way I thought that it could work would be to pass an extra matrix to... 
Posted December 12, 2005 2:08:54 PM
Data structure to use for holding objecting in scene I am trying to find the best data structure tree for holding my game objects. I have a level that is relatively flat with minor changes in the terrain height. All game objects have bounding spheres. There are static buildings and moving vehicles. ... 
Posted November 27, 2005 6:31:57 PM
Hierarchical Per-pixel Occlusion Culling I was reading the Reality Engine site and was wondering if anyone know how this is done? "Hierarchical Per-pixel Occlusion Culling. No more portals, zones, vis-gen waiting times, or manual occluders! Occlusion is fully automatic, fast, and accurat... 
Posted October 24, 2005 9:58:37 PM
Highlight a selected mesh in a scene Does anyone have a good way to highlight a selected mesh in a scene? Almost all of my objects are rendered using shaders but any ideas that use the fixed pipeline are welcome. I have an editor and when the user clicks on a mesh I need a way to s... 
Posted September 18, 2005 7:57:07 PM
C# DX9 and Alpha Sprites what I have: A png file with alpha in the shape of a star. The only color in the png is black. My Vertex is defined with. CustomVertex.PositionColoredTextured I assign the texture and a color. I change the color of the sprite with... 
Posted May 22, 2005 4:12:11 AM
Running in a Window I am running DX Graphics and Input in a window. When the window has a lost of focus when I come back what do I need to do? What settings do I need? I am making a 2D game. Right now when you come back the character will not move anymore. Do I need... 
Posted June 25, 2004 2:57:32 PM
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Some recent replies made on our forums
Headcases Try installing the DirectX SDK. I don't think the installer adds all the needed files. Sorry 
Posted November 16, 2006 12:11:56 AM
Headcases Sorry to hear that. What type of video card are you using? 
Posted November 4, 2006 4:52:44 PM
XNA Game Studio Express Beta available. In anyone wants to share samples they have created they can send them to this site. There are already a few tutorials and samples up. http://www.XNASpot.com. 
Posted September 2, 2006 12:48:53 AM
Breaking into the Biz falola, There are quite a few current and former students here on GameDev. What course are you currently in? What was your background before starting at Full Sail?  
Posted August 4, 2006 12:56:01 AM
Need help with matrices Matrices and linear algebra are very important to understand most concepts with 3D games. I suggest you get a DirectX book with a nice math primmer at the beginning of the book. Introduction to 3D Game Programming with DirectX 9.0 http://www... 
Posted July 10, 2006 10:52:29 AM
Kill running thread // Call befor making the thread svServerMutex = CreateMutex(NULL, 0, "ServerMutex"); // inside of the thread while (1) { WaitForSingleObject(svServerMutex, INFINITE); if (bTerminateServerThread) { ReleaseMutex(svServerMutex); break;... 
Posted April 26, 2006 2:28:22 PM
Kill running thread You will need to use a Critical Section or Mutex to make the variable thread safe. http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/mutex_objects.asp http://msdn.microsoft.com/library/default.asp?url=/library/en-us... 
Posted April 26, 2006 1:29:36 PM
Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9 Quote:Original post by DXnut Since you mucked with the vertex declaration, did you foget to use the ID3DXSkinInfo::SetDeclaration method to update it? Yes. Quote:I used the “ID3DXSkinInfo::SetDeclaration” function to set the declaration to th... 
Posted March 19, 2006 7:42:25 PM
Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9 Anyone know anything about ID3DXSkinInfo? 
Posted March 19, 2006 3:32:53 PM
Procedurally Generated Trees and Shrubs Thank you very much! 
Posted March 3, 2006 6:41:35 PM
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