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Get to know Master of Riddles...  
Full Name Wojciech Toman
Nickname Master of Riddles 
State/Province, Country Warszawa   Poland
GD Gathering City Warsaw, Warszawa, Poland
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Homepage URL http://ngene.wikidot.com 
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Rating 1038  (Rate this user)
Number Of Posts
In our forums
106  
Member Since 11/15/2004 12:25:32 PM
ContributionsContact Us if a contribution of yours isn't listed
Rendering Water as a Post-process Effect
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Some recent topics started on our forums
Updated nGENE Tech water demo Some of you might remember nGENE Tech, 3D engine I've been working on for some time now. Last few months I've spent mainly on improving existing features and fixing various bugs so there is not much to show really (as most of them is rather... 
Posted September 14, 2009 10:42:02 AM
nGENE yet another update Most of the things I recently coded for nGENE Tech are rather low-level (like Virtual File System, file compression, sound system based on FMOD library etc.) but I found some time to code a few new effects (lightning bolts, night vision and so &... 
Posted October 11, 2009 6:13:08 PM
nGENE Tech Toolset These images as well as this movie come from nGENE Tech Toolset. It is a world editor I'm implementing for my nGENE framework. The toolset is being coded in C++/CLI i.e. .NET. This way, even though its code is rather ugly I can easily integrate it wi... 
Posted June 14, 2009 2:37:59 AM
nGENE Tech techdemo trailer Finally after really long time I finished offical nGENE Tech engine tech demo. It'll be available for download no later than on 1st April 2009 on ngene.wikidot.com. I need few a more days to prepare installer, test it on a few more con... 
Posted March 18, 2009 1:09:26 PM
Tropical Island Two weeks ago I posted an image of the demo I'm currently working on. However, since then I greatly improved general quality and atmosphere of the scene (mainly by tuning some parameters and adding trees). I'm aware of some bugs in the images... 
Posted February 25, 2009 1:53:39 PM
Screens from upcoming nGENE demo Some time ago I posted screenshots from version 0.1 of my personal free to use framework. A lot of changes were introduced ever since then. The most of them is transparent to the engine users. However not all of them. I implemented water, HDR, a few... 
Posted February 10, 2009 4:09:39 PM
nGENE 0.1 - 3D game engine For some time I've been working on a 3D game engine with releasing it for free in mind. Even though it's still in a rather early development stage I recently released it as planned. I'm working on it completely on my own and onl... 
Posted August 29, 2008 10:52:24 AM
nGENE nGENE is my second attempt to make a 3D game engine. I use it mainly to implement some effects from time to time (eg. deferred shading, SSAO, soft volumetric particles, different normal/parallax mapping algorithms) but still I plan to release it in a... 
Posted April 8, 2008 9:46:53 AM
Problem with water refraction I'd like to add refractions to my water. Underneath I submitted code I use for rendering reflections. I thought that to do refractions it would be enough to invert m_plClip normal but then my refractions are moving with the camera. Proper ones a... 
Posted July 20, 2006 2:22:42 PM
Frustum culling problem I use sphere tree in my project and now I want to use frustum culling with the spheres. However I got strange results. Half of a scene is invisible though it should appear on the screen. I've already figured out it's a problem of culling algorit... 
Posted June 15, 2006 8:12:26 AM
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Some recent replies made on our forums
Kenshi - A free roaming squad based RPG Quote:The last screenshots remembers me of Myth, I loved this game. Ha! Thanks for reminding me. I knew it resembles some game I liked but I couldn't recall :) 
Posted April 8, 2010 2:33:39 AM
Kenshi - A free roaming squad based RPG What a progress! I remember seeing your game here some time ago here (I hope I'm not mistaken)... and now it is so much better! Keep up the good work and motivation. Good luck :) 
Posted April 7, 2010 11:14:27 AM
Space Pirate Looking very good :) a lot of colours, explosions and fancy stuff like that. I have to see it in action finally. I actually should have done it after reading your post on gamedev.pl :) 
Posted March 23, 2010 9:29:04 AM
Generic Space Shooter Quote:Original post by XTAL256 Don't you mean, hard not to notice :) Yeah right :) 
Posted March 23, 2010 3:34:02 AM
Generic Space Shooter Quote:Original post by Antonym As some may have noticed it was heavily influenced by geometry wars :P. That would be hard to notice ;) Game is looking very nice - I like this style of games - it's about gameplay - not special effects. Goo... 
Posted March 22, 2010 4:58:17 AM
Architectural Demo Wow... just wow! It made me speechless... the lights, the shadows... everything is so realistic! 
Posted March 15, 2010 3:50:26 AM
Wunderwerk Engine - Backyard Demo Shadows look very nice :) 
Posted March 12, 2010 4:28:59 AM
Air Aces: Pacific Vipa, I said it several times but this screen deserves it - superb work! The art style is fantastic. You can almost feel the atmosphere of war... 
Posted March 10, 2010 4:03:19 AM
Esenthel RPG 2 Looking great apart one thing... low texture resolution what is especially visible on the outdoor screenshots. 
Posted March 8, 2010 2:41:11 AM
Particle Dance 1.1 I double that as thumbnails look much better (because they are smooth) than full size pictures. Still great work. 
Posted February 24, 2010 8:16:38 AM
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