|
Some recent topics started on our forums |
performance drop in empty directx window
|
I wrote a MFC-based application which display a toolbar and an empty black directx window.
If I execute it just after the PC booted, the performance is quite high and I achieve approximately 500 fps. After few times that I re-execute it, the perfo... |
Posted September 17, 2009 5:43:40 AM
|
region filling
|
Consider a closed contour, each segment in the contour is defined by two 3D end points, the contour can thus be expressed as an ordered list of vertices, and the first and the last coincide.
Imagine to have the contour laying over a mesh, for exam... |
Posted May 21, 2009 5:15:10 AM
|
DrawIndexedPrimitive fails
|
I am trying to obtain realistic reflections through dynamic cube maps.
In the rendering chunk, I do (pseudo code):
// ----------------------------------------
// render the cube map
begin cube map
render the scene for each face of the cube... |
Posted May 14, 2009 9:35:20 AM
|
visage|SDK 5.7 released
|
visage|SDK 5.7 releasedPosted by: Visage Technologies AB at January 20, 2009 8:03:51 AMVisage Technologies AB releases [url=http://www.visagetechnologies.com/products_sdk.html]visage|SDK™ 5.7[/url], with improved facial feature detection and tracking... |
Posted January 20, 2009 8:03:51 AM
|
visage|SDK 5.7 released
|
visage|SDK 5.7 releasedPosted by: Visage Technologies AB at January 20, 2009 9:30:09 AMVisage Technologies AB releases visage|SDK™ 5.7, with improved facial feature detection and tracking capabilities and the brand new support for fully automatic imp... |
Posted January 20, 2009 9:30:09 AM
|
Visage Technologies - facial animation demo
|
Visage Technologies covers multiple aspects of character animation process, from semi-automatic creation of animatable character models to real time lip sync, visual text-to-speech and full body bone-based animation (skinning). Our flagship product v... |
Posted February 27, 2007 8:59:22 AM
|
View All Topics Started By This User
|
|
Some recent replies made on our forums |
Virtual Texture Demo
|
it looks like an impressive work.
Probably I missed something and I was wondering: in which ways it is different from a clipmap?
http://research.microsoft.com/en-us/um/people/hoppe/gpugcm.pdf
They divide a huge map in chunks (that in your approa... |
Posted November 13, 2009 5:49:20 AM
|
performance drop in empty directx window
|
Thanks for your suggestion.
I am pretty sure it is not a system memory problem, I have measured it and it never goes beyond 12 MB. Furthermore I checked for memory leaks and it seems that everything is ok.
However it may be a gpu memory problem... |
Posted September 17, 2009 9:18:13 AM
|
performance drop in empty directx window
|
Hi, thanks for your reply.
I am on a laptop and the graphics card is a nvidia fx 360m. I have the latest driver.
I am checking the temperature / clock of the GPU (with gpuz) and it seems that everything slows down when the temperature goe... |
Posted September 17, 2009 7:32:40 AM
|
performance drop in empty directx window
|
By profiling, I see that the main part of the time (like 70% of the CPU) is spent on the
m_pD3DDevice->Present( ... ); |
Posted September 17, 2009 6:53:41 AM
|
DrawIndexedPrimitive fails
|
Quote:
1. Is desc_curr_ib.Format definitely D3DFMT_INDEX16 and not D3DFMT_INDEX32?
It is D3DFMT_INDEX16.
Quote:
2. What does your SetStreamSource() call look like? Specifically, is the OffsetInBytes parameter 0?
It is like this:
i... |
Posted May 18, 2009 11:18:03 AM
|
DrawIndexedPrimitive fails
|
Bump? |
Posted May 18, 2009 7:17:59 AM
|
DrawIndexedPrimitive fails
|
I still don't get it :(
I draw using
if FAILED(manager.GetDevice()->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, params.nVertices, 0, nbPrimitives))
hr = E_FAIL;
where params is a data structure holding the number of vertices.
Sin... |
Posted May 15, 2009 9:15:48 AM
|
DrawIndexedPrimitive fails
|
thanks for the reply.
I thought the same in the beginning, but why the problem does not happen when I render only the scene without cube map? (or the cube map without scene?)
|
Posted May 14, 2009 9:43:19 AM
|
3d studio max sdk
|
Hi Tano,
you should really look in Collada, it allows for doing exactly what you want to do.
Alternatively, you may look in the exporters available for ogre3d; there are several of them working with 3ds max, for example this one:
http:/... |
Posted April 1, 2009 4:47:09 AM
|
3d studio max sdk
|
Hi Tano,
you should really look in Collada, it allows for doing exactly what you want to do.
Alternatively, you may look in the exporters available for ogre3d; there are several of them working with 3ds max, for example this one:
http:/... |
Posted April 1, 2009 4:45:00 AM
|
View All Replies Made By This User
|