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Get to know Elvis Enmanuel...  
Full Name Elvis Enmanuel Castillo
Nickname Elvis Enmanuel 
State/Province, Country Madrid   Spain
GD Gathering City Madrid, Madrid, Spain
Contact Info
Homepage URL http://gamedusa.blogspot.com 
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Current Occupation
Job Title Programmer analyst 
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Rating 1019  (Rate this user)
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In our forums
76  
Member Since 1/20/2006 5:23:35 AM
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Some recent topics started on our forums
Pack normal and height data in one float texture Is not a question. I just coded this and I think that can be useful. This two routines allows to store normal mapping data and terrain height in one float texture. In order to perform vertex texture fetch in the vertex shader we need to acces... 
Posted March 29, 2010 9:24:23 PM
Planet rendering This is my implementation of a planetary rendering. The program is build over my 3d engine that uses openGL + GLSL. The main feature is the planetary scattering shader of Sam O'neill: http://sponeil.net For geo-spatial data placement I found a ver... 
Posted June 26, 2008 10:29:36 AM
Realtime ambient occlusion Quick and dirty implementation of SSAO (screen space ambient occlusion) algorithm used in crysis and revealed in gamedev by Iņigo Quilez. My little contributtion is a mask to ensure apply AO shader to a valid points by checking the initial depth colo... 
Posted February 24, 2008 4:33:13 PM
SSAO with fake realtime local irradiance Quick and dirty implementation of SSAO (screen space ambient occlusion) algorithm used in crysis and revealed in gamedev by Iņigo Quilez. My little contributtion is a mask to ensure apply AO shader to a valid points by checking the initial depth colo... 
Posted February 24, 2008 4:33:04 PM
'Kar racing' game "Kar racing" is a 3d racing game that we develop on demand some years ago (2002/2003) for an US located company. Was developed by a graphic artist and me in less than one year more or less. Has been programmed using DirectX7 but ... 
Posted June 10, 2007 7:30:37 PM
Draw Circles using GL_POINTS I've been inserted an entry in my blog about drawing circle primitives in openGL using GL_POINTS. If anyone needs... File: circles_with_gl_points.vert //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // Circles with GL_POINTS [Vertex shader] //%... 
Posted May 25, 2007 10:48:48 PM
Somebody use 2d planes? Hi guys! My question is? Somebody use 2d planes to perform 2d convex polygon-polygon clipping? I think that nobody else use the same technique that I'm currently using, I tried to find another tutorial in google and into a lot of books, but wi... 
Posted January 23, 2006 6:02:38 AM
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Some recent replies made on our forums
XNA Terrain article Yes, good article. Some months ago I implemented the screen-space terrain technique but I was suffer the famous "vertex swimming" problem. 
Posted November 29, 2010 1:22:03 PM
XNA Terrain article Great! Any screenshot in wireframe? 
Posted November 29, 2010 9:07:45 AM
realtime sss demo movie Great explanation! Thanks ^^ 
Posted April 16, 2010 3:51:02 AM
realtime sss demo movie Wow! Thats amazing! Demo or code? 
Posted April 14, 2010 5:31:34 AM
Infinite terrain Humus to the rescue: http://www.humus.name/index.php?page=3D&ID=23 
Posted February 4, 2010 7:49:10 PM
Engine Design(Libs or DLLs)? My lastest engine implementation was using Dll and it was a nightmare for debug that. At now I use single static libraries and my life is more happier :D 
Posted September 26, 2009 4:26:21 PM
D compiler I use code::blocks as IDE for D compiler. 
Posted July 19, 2009 5:32:15 AM
[c++] writing my own vector class.. Move your code from tvector.cpp to tvector.h. Templates doesn't feel very well into a cpp file :) 
Posted March 23, 2009 1:25:12 PM
Compute Bounding ellipsoid from X mesh Look at this page: http://www.codesuppository.blogspot.com/ 
Posted March 10, 2009 6:47:04 AM
Clouds with less point splatting Cool stuff. Any screenshot? 
Posted January 16, 2009 3:36:53 AM
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