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Resources Listed: 4
Hardcore Game ProgrammingWomen in Game Development
Game Engineering 
Subcategory: Hardcore Game Programming
Topic Author Description
A Closer Look At Parallax Occlusion Mapping
[Added: 6/28/2006]
Jason Zink  Presents a guide to parallax occlusion mapping as well as a sample implementation. 
Fast Silhouettes
[Added: 1/3/2007]
Jason Zink  A look at a method of rendering silhouettes using vertex shaders 
Shadow Caster Volumes For The Culling Of Potential Shadow Casters
[Added: 10/11/2006]
Luke Hutchinson  covers the calculation of shadow caster volumes, and in the process of doing this, also covers LUP decomposition of matrices 
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