General |
Topic |
Author |
Description |
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Action Arcade Adventure Set [Added: 8/17/1999]
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Although a bit dated (the book was published in 1994), this is probably the only guide to making side-scrolling, tile-based games. By Diana Gruber. |
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Axonometric Projections - A Technical Overview [Added: 1/2/2001]
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Thiadmer Riemersma
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Discusses how axonometric projections may be used in computer graphics. |
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Coordinates in Hexagon-Based Tile Maps [Added: 4/13/2002]
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Thomas Jahn
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Provides some solutions to problems encountered when working with hexagonal tile maps. |
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Dynamic Tile Maps 1.0 [Added: 9/15/1999]
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Lee French
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Dynamically allocated tilemaps sizes got you confused? Don't know where to start? This article has an easy to understand example of how to make a dynamically sized 2d map. |
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How to Cache Graphical Tiles [Added: 11/18/1999]
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Joshua Cantrell
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Goes over a technique of caching for tile based games. How to have a large number of graphical tiles and efficiently support as many memory configurations as possible. |
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Introduction to Isometric Engines [Added: 9/16/1999]
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Jim Adams
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Isometric Cube Coordinates [Added: 9/15/1999]
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Charles Fu
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A response to a newsgroup question about determining coordiates in a hex-based tile system. A rocket science approach for those who enjoy excess math. |
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Isometric Engines: Are they for you? [Added: 12/16/2000]
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Geoff Howland
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A superb introduction to isometric tiling for the designer, this article will provide designers with what they need to know to make the decision to use it or lose it. |
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Isometric 'n' Hexagonal Maps Part I [Added: 9/16/1999]
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TANSTAAFL
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This is an very good introduction to programming isometric and hexagonal based games, written by our very own TANSTAAFL. |
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Isometric 'n' Hexagonal Maps Part II [Added: 9/16/1999]
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TANSTAAFL
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TAN follows up with descibing how to put objects on the map as well as some clarifications of part I. |
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Isometric Source Code [Added: 9/14/1999]
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Geoff Howland
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Very good source example of how to implement an isometric tile display. |
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Isometric Tiles [Added: 9/16/1999]
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Dino Gambone
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Hey, it's an article by Dino... what more needs to be said? READ IT NOW! |
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Line of Sight Algorithm for Tile Based Games [Added: 9/15/1999]
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Andy McFadden
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a little outdated, but chock full o' knowledge |
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Map File Format [Added: 9/16/1999]
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Dino Gambone
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Hey, it's an article by Dino... what more needs to be said? READ IT NOW! |
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Mouse Maps for Isometric Height Maps [Added: 12/17/2003]
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Steven Harrison
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Explains one approach for converting mouse coordinates to tile coordinates on a tilemap with uneven height. |
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Object Selection [Added: 9/16/1999]
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Dino Gambone
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Pixel Coordinates to Hexagonal Coordinates [Added: 9/15/1999]
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Amit Patel
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WOOHOO! lots of equations! |
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Range Sight Algorithm [Added: 9/15/1999]
|
Amit Patel
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An algorithm to determine how far a unit can move in a given turn. |
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Razorblade's Isometric Dynamic Lighting Algorithm [Added: 9/16/1999]
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Travis Bemann
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Screen to Map Coordinates [Added: 9/16/1999]
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Jim Adams
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Smooth Scrolling a Tile Map [Added: 9/16/1999]
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Jim Adams
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Tile Based Gold [Added: 9/16/1999]
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Hung Phan
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Tile Graphics Techniques [Added: 9/15/1999]
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Jason McIntosh
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he uses graphical examples... |
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Tile/Map-Based Game Techniques: Base Data Structures [Added: 10/30/1999]
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David Michael
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As the title suggests, this covers the basic data structures involved in tile-based games. |
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Tile/Map-Based Game Techniques: Handling Terrain Transitions [Added: 2/23/2000]
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David Michael
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Trying to make a fluid world out of tile graphics can require a lot of extra graphics to make the different tiles merge smoothly but this article shows a way to do it with a lot less graphics and headaches. |
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Tile-Based Games FAQ version 1.2 [Added: 9/15/1999]
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Greg Taylor/Chris Palmer
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Common problems for tilebased games, and suggestions for solving them. |
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Tileset File Format [Added: 9/16/1999]
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Dino Gambone
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Tiling in DirectX: Part 1 [Added: 7/24/2000]
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Martin Estevao
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Tile-based games have been around for a while, and tiling is still commonly used. This article presents the basics of tiling using DirectX. |
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Tiling in DirectX: Part 2 [Added: 11/27/2000]
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Martin Estevao
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Part 2 expands on the topics presented in the first article, covering smooth scrolling techniques. |
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Tiling in OpenGL [Added: 12/12/2000]
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Martin Estevao
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Covers basic tiling in OpenGL using textured quads to represent the tiles. |
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Using Direct3D For 2D Tile Rendering [Added: 2/24/2000]
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Herbert "Bracket" Wolverson
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You don't need to make a 3D game to take advantage of 3D acceleration. This article will show you how to use Direct3D to speed up your tile routines. |
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