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Code on the Cob
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Code on the Cob
Resources Listed:
15
Code on the Cob
Topic
Author
Description
1: Introductions
[Added: 10/29/1999]
Chris Hargrove
Discusses the purpose of the series, including promoting good code design.
2: Let the Madness Begin
[Added: 10/29/1999]
Chris Hargrove
Gets the project started with the system code
3: Hey! Hey! Don't Touch Me!
[Added: 10/29/1999]
Chris Hargrove
Covers the user input system
4: Stack 'em, Pack 'em, and Rack 'em.
[Added: 10/29/1999]
Chris Hargrove
Covers the creation of a file system
5: From Top to Bottom
[Added: 10/29/1999]
Chris Hargrove
Chris presents his Kiwidogma on the roles of top-down and bottom-up design in games
6: The Butler
[Added: 10/29/1999]
Chris Hargrove
Shows you how to build a resource management system
7: A Sight for Sore Eyes
[Added: 10/29/1999]
Chris Hargrove
Starts into the graphics system with DirectDraw
8: Turkey Day Discussion
[Added: 10/29/1999]
Chris Hargrove
Chris takes a break from the code to tell how he got into the industry
9: Taking Command
[Added: 10/29/1999]
Chris Hargrove
Goes over creating a Quake-style in-game console
10: The Sounds of Madness
[Added: 10/29/1999]
Chris Hargrove
Briefly introduces the DirectSound code
11: The Next Stage
[Added: 10/29/1999]
Chris Hargrove
Besides improving the video layer, this article covers the various stages programmers go through
12: Bedtime Stories
[Added: 10/29/1999]
Chris Hargrove
Chris' book recommendations
13: Vector, Victor... Roger, Roger...
[Added: 10/29/1999]
Chris Hargrove
Goes over some of the basics of 3D math, and why matrices aren't always good
14: The Trials and Tribulations of Cocktail Parties
[Added: 10/29/1999]
Chris Hargrove
Introduces multiplayer networking
15: Perils of the Clock
[Added: 10/29/1999]
Chris Hargrove
Explains why the series won't be completed for a while, if ever
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