Features
Game Jobs
Product Reviews
Contests
GD Showcase
Newsletter
Resources
Articles & Resources
Columns
Books
For Beginners
Game Dictionary
Wiki
Community
Forums
GD Gathering
Online Chat
Workshops
Members
Control Panel
GDNet+ Signups
Developer Journals
Member Search
Features
Game Jobs
Product Reviews
Contests
GD Showcase
Newsletter
Advertise with Us
About Us
Resources
Articles & Resources
Columns
Books
For Beginners
Game Dictionary
Wiki
Write For Us
Community
Forums
GD Gathering
Online Chat
Workshops
Members
Control Panel
GDNet+ Signups!
Developer Journals
Member Search
Upcoming Events
Unite 2010
11/10 - 11/12 @ Montréal, Canada
GDC China
12/5 - 12/7 @ Shanghai, China
Asia Game Show 2010
12/24 - 12/27
GDC 2011
2/28 - 3/4 @ San Francisco, CA
More events...
Quick Stats
71
people currently visiting GDNet.
2406
articles in the reference section.
Help us fight cancer!
Join SETI Team GDNet!
Home
»
Articles & Resources
»
Programming
»
DirectX
»
DirectDraw
sponsors gamedev.net search:
DirectDraw
Resources Listed:
14
DirectDraw
Topic
Author
Description
16-bit Color
[Added: 11/23/1999]
TANSTAAFL
Another article covering 16-bit color? Considering how often the issue comes up, why not? Besides, it's by TANSTAAFL.
16-Bit Pixels
[Added: 7/25/1999]
Sam Christiansen
How to plot pixels in 16-bit DirectDraw modes
Bit Depth Independent Pixel Plotting in DirectDraw
[Added: 7/25/1999]
Ron Hiler
Describes how to plot pixels in DirectDraw, regardless of the bit depth.
Creating a Quake-like Console Using DirectDraw
[Added: 5/17/2000]
Pranay Uppuluri
You know you want a Quake-like console in your game. This article will show you how.
DirectDraw Programming Tutorial
[Added: 8/7/1999]
Lan Mader
A wonderfully comprehensive introduction to programming with DirectDraw.
Loading and blitting bitmaps
[Added: 7/5/2000]
Matthew Allen
Explains how to load bitmaps using the ddutil library.
Loading Bitmap Files into DirectDraw
[Added: 6/22/2000]
Kieren Johnstone
Describes how to use Windows functions to load a bitmap to a DirectDraw surface.
Plotting Pixels in Non-Palettized DirectDraw Surfaces
[Added: 7/31/1999]
Nathan Davies
Another look at 16 bit surfaces
Quick Example DirectX Code
[Added: 7/31/1999]
Unknown
A very useful page containing many oft-used bits of DirectX code.
Re: How do I use 16-bpp surfaces?
[Added: 7/25/1999]
Dennis Muller
A post explaining working directly with surface memory for 16-bit DD surfaces
Re: How do I use 16-bpp surfaces? (another response)
[Added: 7/25/1999]
Nick Caldwell
Another message from the same thread
Setting up DirectDraw 7
[Added: 7/5/2000]
Matthew Allen
Provides instructions and source code for setting up a basic DirectDraw application.
Using DirectDraw's Gamma Controls to Perform a Fade
[Added: 5/17/2000]
Joseph Fernald
Suggests using the gamma control for fades to avoid modifying surface data.
Key:
= HTML article hosted here
,
= HTML article hosted elsewhere
= link to another web site
= Adobe Acrobat document
= Zip files
= Word or text document