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Posted 5/1/2009 By sebh

11 Comments

Real time rendering of Deformable Translucent Objects using GPU Splatting
Posted 5/1/2009 By tomovo

2 Comments

Scene one, take one
Posted 5/1/2009 By doronf

7 Comments

Improved PCF Shadowmaps
Posted 5/1/2009 By Star_AD

1 Comment

Non-Photorealistic Real-Time Rendering
Posted 4/25/2009 By Reep

5 Comments

Snow Hard Prototype 6
Posted 4/25/2009 By Rodrigo Robles

7 Comments

Mundo 0.12.2 Released
Posted 4/23/2009 By Ouranos

1 Comment

Tentacle Uprising
Posted 4/22/2009 By joephish

4 Comments

Primate Plunge
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