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Press Releases
Wednesday, March 22, 2006
AGEIA Brings First Dedicated Physics Processor To Market

AGEIA’s PhysX Processor available now in select Dell, Alienware and Falcon Northwest gaming systems; games coming from more than 60 leading software developers and publishers.

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Emergent Game Technologies Launches Emergent Elements

New set of game development tools arms developers with stand-alone technologies for building, testing and managing games.

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Wwise Brings Next-Generation Sound to Next-Generation Gaming

Today at the 2006 Game Developers Conference taking place in San Jose, Audiokinetic Inc. unveiled Wwise WaveWorks Interactive Sound Engine a middleware solution that gives sound designers and audio programmers the power to create revolutionary audio.

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Some Video Games Are Good For You

Cooperative study from PopCap sheds light on value and potential applications of "casual" computer and videogames for cognitive exercise.

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AI.implant Version 4.0 Breaks New Ground for Game Developers

The latest version of Engenuity Technologies' AI tools and middleware introduces next-generation real-time crowd simulation, physics-aware intelligent navigation, and support for "PLAYSTATION®3" game title development.

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Luxology modo Available for Intel-based Macs

Luxology, LLC, the creators of modo, a leading subdivision surface and polygonal 3D modeling platform, today announced the immediate availability of a "universal binary" version of modo for Intel-based Macintosh computers.

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Foundation 9 Entertainment Continues Rapid Growth

Foundation 9 Entertainment, the largest independent game developer in North America, announced today that its rapid employee growth has necessitated facilities expansion at four of its seven studios.

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WildTangent Announces New Token-Based Payment System for Casual Games Market

WildTangent, Inc., the leading online games publisher, announced today at the 2006 Game Developers Conference that they will be launching a revolutionary token-based payment system for first and third party games distributed through the WildTangent Games Network.

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Bigfoot Networks Introduces LLR Technology to Reduce Lag and Latency in Gaming

Bigfoot Networks, Inc. today introduced its LLR™ Technology, which stands for Lag and Latency Reduction and is the industry’s first technology developed specifically to fight Lag in online video games.

Read More.. | 7 Comments

Tuesday, March 21, 2006
GDC London Joins 2006 London Games Festival

Industry-leading Game Developers Conference brings developer event to week long cultural and business celebration of computer and video games.

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