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Press Releases
Tuesday, March 21, 2006
Softimage announces Softimage|XSI v.5.1

Softimage Co., a division of Avid Technology, Inc., today announced the latest update to the company’s flagship character production software - SOFTIMAGE®|XSI® v.5.1. This release offers a range of new features designed to simplify deployment and asset exchange for customers working on next-generation game titles and visual effects in mixed pipelines. Feature updates include native COLLADA 1.4 support, enhanced asset exchange with other applications and hundreds of other customer-driven enhancements.

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Streamline Studios Launches New Suite of Service Solutions for Game Developers

Streamline Studios, a leader in the creative outsource solutions for the videogame, film, and television industries, unveiled a new line of service solutions today geared toward supporting game developers.

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EMotion FX 3 Character Animation System now supporting Xbox 360

Mystic Game Development, a pioneer in realtime character animation middleware, today announced that its latest next-gen product, EMotion FX 3, the real-time character animation SDK for next generation multi-core processor systems, will fully support the Xbox 360™ video game and entertainment system from Microsoft.

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Nokia commits to the evolution of mobile gaming

Nokia's director of games publishing, Greg Sauter outlined the company's commitment to the future of mobile gaming in his GDC keynote speech yesterday and stressed the importance of enhancing the end-user's wireless experience.

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BioWare/Pandemic Studios announce plans to hire extensively

BioWare/Pandemic Studios today announced their plan to hire extensively in order to fill slots in the companies offices in Australia, California as well as BioWare's two studios in Alberta and the new studio in Austin, Texas. The exact number of openings isnt clear, but reports suggest the release by the company was titled "BioWare/Pandemic Studios is Looking For a Few Hundred Good Men and Women."

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Video Games Live at the GDC 06 details announced

Industry veterans and long time game music composers Tommy Tallarico and Jack Wall, today announced the pre- and post-show events for the latest Video Games Live concert.

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EA Mobile claims market is flooded with bad games

EA Mobile's Mitch Lasky offered attendees at the GDC some insight into what he believes are the main reasons for a stagnated mobile gaming market yesterday, laying blame on an excess of "bad games" hosted by mobile carriers.

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Texas Instruments Highlights Technology for Developing Console Quality Mobile Games

Texas Instruments Incorporated (TI) (NYSE: TXN) will highlight the market opportunity for developing premium quality 3D mobile games on TI’s OMAP™ 2 platform with PowerVR at the Game Developers Conference 2006, March 20-24.

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AGEIA PhysX SDK v2.4 Delivers Dynamic Cross-Platform Physics

AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the cross-platform AGEIA PhysX™ SDK v2.4, the latest version of its acclaimed physics API and runtime engine.

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Havok 4.0 - New Products, Innovations and Platforms

Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.

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In-Game Advertising Goes Mobile

IGA Worldwide and Exit Games today announced a partnership to enable the world’s first mobile in-game advertising solution. Neutron, Exit Games’ leading multi-player solution for mobile phones, will be integrated with IGA Worldwide’s ad-serving platform the Radial Network, to enable advertisers to reach consumers via mobile games.

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GarageGames Brings Latest Torque Technology to GDC

GarageGames, the leading publishing label for independent games and professional game makers, is demonstrating new versions of its latest technology at Game Developers Conference (GDC) this week in San Jose.

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New GameSpy SDK Enables In-Game and Web-Based Competition

Competition SDK Directly Links to Arena for Professionally Managed or Ad-Hoc tournaments.

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Monday, March 20, 2006
Quazal has joined SCEI’s Tools and Middleware License Program for PS3

Montreal, Quebec (March 20th, 2006) – Quazal, makers of the Net-Z and Rendez-Vous online multiplayer middleware technologies, and the newly announced Spark! lobby technology, is pleased to announce today that they have been approved for Sony Computer Entertainment Inc. (SCEI)'s Tools and Middleware program for PSQ computer entertainment system, and that versions are ready for evaluation by interested PS3 game title developers.

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Video Games Live Massive Meet & Greet for GDC

Renowned video game composers, Tommy Tallarico and Jack Wall, announced the pre- and post-show festival events planned for the March 24th San Jose, CA performance of Video Games Live™ presented by the Game Developers Conference. Created and produced by Tallarico and Wall's production company, Mystical Stone Entertainment LLC, Video Games Live™ features music from the most popular video games performed by top orchestras and choirs around the world, combining exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists and unique interactive segments to create an explosive one-of-a-kind entertainment experience.

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APM Launches Third Element Video Game Music Licensing Division

Associated Production Music, the largest supplier of music exclusively for use in film, television, radio and new media production has launched Third Element, an internal video game music licensing division to accommodate the growing demand for video game music and video game trailer music, the production music provider announced at the 2006 Game Developers Conference.

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Virtools at the GDC

Virtools, a Dassault Systèmes company, market leader in the world of interactive 3D game prototyping and production solutions, announced today a preview of its upcoming framework for PSP development at GDC 2006, Virtools booth #1138.

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Exit Games Partners with Motricity

Exit Games, a leading global provider of connected mobile entertainment software and related services for game developers, publishers, mobile network operators and service providers has partnered with Motricity Inc., a leading mobile content services and solutions provider.

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Overcoming the Demons of Mobile at the GDC

In his keynote at the Game Developers Conference, Mitch Lasky, senior VP of mobile at EA and former CEO of Jamdat, outlined four reasons why the mobile games business is currently stagnating.

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Tira Wireless to Add Support for Microsoft Windows Mobile to Tira Jump Product Suite

GDC Mobile 2006 - Tira Wireless, the premier provider of advanced technology for mobile content deployment, today announced that it will be adding support for Microsoft Windows Mobile to the Tira Jump Product Suite.

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