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Posted 5/1/2009 By sebh

11 Comments

Real time rendering of Deformable Translucent Objects using GPU Splatting
Posted 9/8/2008 By sebh

20 Comments

High dynamic surfaces
Posted 7/14/2008 By sebh

16 Comments

Real-time and Automatic Depth of Field blur in Quake 3 Arena
Posted 3/26/2008 By sebh

23 Comments

Translucent Material Rendering
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