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Posted 5/1/2009 By sebh
11 Comments Real time rendering of Deformable Translucent Objects using GPU Splatting |
Posted 9/8/2008 By sebh
20 Comments High dynamic surfaces |
Posted 7/14/2008 By sebh
16 Comments Real-time and Automatic Depth of Field blur in Quake 3 Arena |
Posted 3/26/2008 By sebh
23 Comments Translucent Material Rendering |
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