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Posted 9/18/2006 By miminawewe

11 Comments

3D adventure game
Posted 8/5/2010 By mind in a box

8 Comments

Voxel-based Terrain with deferred rendered Material-Layers
Posted 7/17/2009 By MinerWars

9 Comments

Miner Wars
Posted 5/25/2010 By ming4883

4 Comments

[updated] DirectX 11 auto-exposure controlled HDR and an auto-focus depth-blur effect
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