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Posted 9/18/2006 By miminawewe
11 Comments 3D adventure game |
Posted 8/5/2010 By mind in a box
8 Comments Voxel-based Terrain with deferred rendered Material-Layers |
Posted 7/17/2009 By MinerWars
9 Comments Miner Wars |
Posted 5/25/2010 By ming4883
4 Comments [updated] DirectX 11 auto-exposure controlled HDR and an auto-focus depth-blur effect |
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