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Get to know yjlh1234...  
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State/Province, Country Jilin   China
GD Gathering City changchun, Jilin, China
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Member Since 4/30/2007 4:19:26 AM
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Some recent topics started on our forums
ParallaxOcclusionMapping Error hi all I study ParallaxOcclusionMapping on HLSL, I got an DirectX SDK. but I can't understand some code, for example: // Normalize the light and view vectors and transform it to the tangent space: float3x3 mWorldToTangent = float3... 
Posted April 13, 2010 11:21:17 PM
CG shader setsamplerstat hello all how can i set texture sampler filter info in CG Shader, not CGFX. a texture in my shader file uniform sampler2D Shadow = sampler_state { minFilter = LinearMipMapLinear; magFilter = LinearMipMapLinear; WrapS = Clam... 
Posted December 10, 2009 9:46:00 AM
glClipPlane not work hi all; i use shader in opengl, i find 'glClipPlane' don't works in my games. when i remove the shader, it works! so what should i do? thanks. 
Posted October 11, 2009 6:44:52 AM
Beautiful village(demo) Hi All; This is a scene roaming game, in a very beautiful village, you can tour the beautiful scenery.you can see fog, water refraction and reflection, terrain and so on. en....This project uses vs2005 ,opengl and cg . Because I do n... 
Posted October 13, 2008 3:35:19 PM
create mpis texture hi all If I have an TextureID that I create before, Can I Create MipsTexture for it? Like DirectX's " Texture->Generatemipsublevels()" thanks 
Posted October 10, 2009 5:18:26 AM
Get Texture Data hi all. if I get a texture ID, how can I get the texture data? I want to modify it dynamicly. thx 
Posted October 7, 2009 2:13:26 PM
opengl GUI hi all, I'm using opengl to Draw GUI in my game, I use images as textures,and I Draw quads on screen, but I find an Error, pixels what I Draw is blur, I want every pixel in pic I can see on screen, so what's I need to do? 
Posted September 19, 2009 10:34:45 PM
mouse control hello I use mouse to control direction of view in the game so ,I want to keep mouse point in my game-window(Not Full screen), en ...that is to say ,How to set mouse point postion and get it? I use glut.... Thanks! 
Posted September 16, 2007 8:30:55 AM
Render grass hello I meet some problem in work when I Render a lot of grass out-door (I using alpha-blend) Do I need sort them(grass) by their Z-buffer length If I do this ,I should Speed at least n(log(n)) time to sort them! any good idea did you have ? th... 
Posted September 12, 2007 8:23:49 AM
Multi-texture Blending hello I'm working on Multi-texture Blending using opengl so ,I need some information about this; 1) create some textures ; 2) Load texture int to renderUnits like this //-------- glActiveTextureARB( GL_TEXTURE0_ARB ); glE... 
Posted September 9, 2007 9:54:25 AM
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Some recent replies made on our forums
CG shader setsamplerstat i get a method, like this glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); then set the texure to CGTextureParmeter.... 
Posted December 11, 2009 1:42:56 AM
glClipPlane not work Quote:Original post by Exorcist its exactly the same as the HLSL command: void clip(float x); http://msdn.microsoft.com/en-us/library/ee418281%28VS.85%29.aspx If you do a signed plane-distance equation and pass the result into the clip() fu... 
Posted October 18, 2009 5:04:20 AM
glClipPlane not work Quote:Original post by Exorcist Don't use the alpha channel, use the clip() function in the pixel shader - it takes a single float value and if that value is less than zero, the pixel shader exists at that point and doesn't write anything to the buf... 
Posted October 15, 2009 10:46:22 PM
glClipPlane not work Quote:Original post by V-man During the Gf2 and Gf4 period, a gyu from nvidia said they used a 1D texture to do the clipping so it consume 1 texture unit. I know it doesn't compare with todays shader based GPUs but I don't see it as a big problem to... 
Posted October 15, 2009 1:51:35 PM
glClipPlane not work If I must transform the plane's Data to clip/view space by myself? 
Posted October 11, 2009 11:12:02 PM
glClipPlane not work I use CG as shader, is there any info about clip plane In CG? by the way, i think clip is after VertexShader, and there is some operations on VertexShader's result, and New data will Call PixelShader, then there is some operations on P... 
Posted October 11, 2009 10:42:17 PM
Get Texture Data thx, I backup a copydata in memery, then I Modify the Copydata, at last I use 'glTexSubImage2D' to send data to graphics card, en. It's too slow to get data from graphics card when I use 'glGetTexImage' 
Posted October 8, 2009 12:58:24 AM
opengl GUI I use nearest,linear and mips to filter texture.but has no improvment. 
Posted September 20, 2009 2:39:15 AM
Mouse select 3D object void Selection::GetOGLPos() { GLint viewport[4]; GLdouble projection[16]; GLdouble modelview[16]; GLfloat winX, winY, winZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); //Get modelMatrix glGetDoublev( GL_PROJECTION_... 
Posted October 29, 2007 5:28:35 AM
Isometric editor very good ! I think an editor is a manger for resource.. so ,your mapfile's format is very important. It must keep enough information for application to load resource. //------------- Is there any EventFlag in your mapfile?. enn or . It is ... 
Posted October 8, 2007 9:10:37 AM
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