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Get to know neuch...  
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Nickname neuch 
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Job Title 3d ps2 programmer 
Job Description have fun with the ps2 
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Rating 1022  (Rate this user)
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In our forums
13  
Member Since 1/20/2000 10:45:31 AM
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Some recent topics started on our forums
Starship Wow Trooper Hi, I'm a PS2 developper and at my spare time i'm working on a PS2 engine with graphic assets from World Of Warcraft. There's more than 100 monsters trying to kill you at 60 fps. You can use a jet pack or a shield and your gun ca launch grena... 
Posted March 23, 2007 12:14:55 AM
Artists needed for a ps2 game Team name: n/a Project name: n/a Brief description: A 3d game, i'm now open to everything. Target aim: PS2 but will try to convert my engine to DX9 (not a priority task).Freeware. Compensation: Plenty of credits for work done! ... 
Posted July 18, 2005 8:41:50 AM
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Some recent replies made on our forums
Starship Wow Trooper Hi, Thanks for the comments guys! To Dim_Yimma_H : The shield is done with a stretched copy from the frame buffer to a texture (256*256 16 bits), the object is a sort of exploded sphere mapped with this texture with UV generated from projected vert... 
Posted March 25, 2007 12:19:58 PM
Starship Wow Trooper Hi, Skinning and lighting is done with VU1 (only 1 light per character + ambient), the screenshots taken seems undercontrasted (on TV it looks nicer). 
Posted March 23, 2007 6:01:28 AM
Artists needed for a ps2 game i'm allways looking for motivated artists! you can choose the game you want. 
Posted August 25, 2005 4:04:22 AM
Artists needed for a ps2 game i need YOU!  
Posted August 5, 2005 4:58:51 AM
Artists needed for a ps2 game you'll need a modified ps2. 
Posted July 26, 2005 2:44:24 AM
Artists needed for a ps2 game Dear pbaille, i'm planning something easy to do, and don't want a long time project. but in the future maybe:)  
Posted July 22, 2005 5:48:19 AM
Artists needed for a ps2 game yep seems i've got more success with a MMORPG RTS FPS in the future with dragons and elfs... 
Posted July 19, 2005 1:34:17 PM
Artists needed for a ps2 game no gauntlet fans interested?  
Posted July 19, 2005 11:26:51 AM
Question on properly Blending Particle Effects as zedzeek said keep the depth buffer test on just disable the depth write (when rendering your particles). and yes depth buffer is zbuffer (i'm on ps2)  
Posted May 31, 2005 4:01:41 PM
Question on properly Blending Particle Effects can't you just disable the zbuffer writing?  
Posted May 31, 2005 3:49:23 PM
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