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Get to know stenny...  
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State/Province, Country Noord-Holland   Netherlands
GD Gathering City Hilversum, Noord-Holland, Netherlands
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Member Since 6/22/2006 1:57:10 PM
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Some recent topics started on our forums
Implementation of Scene Graphs, Spatial Trees, Culling, Bounding Boxes and more... Hey there, I seem to find the concept of scene graphs and other sorts of hierarchical trees rather confusing, so I thought to post for some guidance here on gamedev. I haven't really got a specific question, I'd just like someone to explain m... 
Posted April 30, 2010 5:44:57 PM
Texture reloading when toggling fullscreen, SDL+OpenGL Dear reader, Today I decided to tackle the problem of reloading my textures whenever the OpenGL context gets lost and recovered (for example when SDL switches to fullscreen or windowed -> a new window is created). However, this seems to be hard... 
Posted December 28, 2009 10:08:33 PM
[SOLVED - Thanks jyk :)]Camera Class - Yaw and Pitch Hey GameDev! I'm having some trouble figuring out how yawing and pitching my camera in 3d works and I was wondering if anyone could help me out. Over the last two, three days I've been trying out all sorts of matrix multiplications and stuff, but... 
Posted February 27, 2009 6:42:08 AM
Everything Mirrored over z-axis Hey there! Let's get down to the problem: Everything I render in OpenGL is mirrored over the z-axis. I place something to the right of the z-axis (x = 2), it is rendered to its left. When I move my camera to the right (worldmatrix: x -= 1), the en... 
Posted February 25, 2009 1:15:47 PM
How do render states work now? Hey there! Take this piece of Direct3D9 pseudo-code as example: // PREUDO CODE EXAMPLE // SetRenderState(ALPHABLEND_ON); SetRenderState(ALPHABLEND_STATS); // Start gameloop while(1) { SetRenderState(ALPHABLEND_ON); DrawWater(); /... 
Posted August 27, 2008 5:24:44 PM
Unhandled Exception at return? Hey there! When I build a release version of my app, I get an unhandled exception in this piece of code (WinAPI setup): HRESULT NSystem::Init(std::string strClass, std::string strIconFilename) { // get the Instancehandle m_hInst = GetModul... 
Posted July 23, 2008 7:04:29 AM
Rectangles, Lines, and Dots - Use primitives? Hey there, I'm making a very basic graphics engine (just something that wraps up DirectX), nothing fancy. I was thinking about supporting functions that draw coloured rectangles, lines or dots on the screen. It would appear the best way to do... 
Posted July 22, 2008 3:31:49 PM
Lost Device problem with D3DXFont Hey there! I've got some problems with lost devices. Whenever the D3D device is lost, this code is looped through: // given: std::vector<LPD3DXFONT> for(UINT i=0; i<m_pFonts.size(); i++) { m_pFonts[i]->OnLostDevice(); } ... 
Posted July 20, 2008 5:47:00 PM
[SOLVED] strcmp not working? Hey GDNet, I've arrived at one of those "you've debugged a hundred times, but yet can't find the possibly stupid source of the problem"-moments. I'm going crazy! Why is strcmp() not working? What am I doing wrong? I've got two std::strings... 
Posted July 14, 2008 9:20:21 PM
Disabled windows (WinAPI) Heya! When I'm running fullscreen (style: WS_POPUP), and press with Windowsbutton on my keyboard, the startmenu pops up, but the window is still drawn in the background. How can I disable my app when for example that button is used, alt-... 
Posted July 14, 2008 1:26:37 PM
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Some recent replies made on our forums
Stumped on Homework problem... C++ As everyone has said, the problem lies in the initialization of your two numbers, NOT in the while-loop (although it could be optimized). Look at these two lines: int num1, num2; diff(num1, num2); These were on top of your "kinda" imp... 
Posted October 9, 2010 8:41:44 AM
What is the use of .lib file? Because headers normally only contain declarations and no definitions. Thereby, libraries are precompiled, which is a huge advantage with bigger projects. They only need to be linked. Correct me if I'm wrong though, I'm learning just as... 
Posted June 5, 2010 2:42:41 AM
Implementation of Scene Graphs, Spatial Trees, Culling, Bounding Boxes and more... Things are started to clear up. Slowly. Separating logical and graphical data seems like a solid plan to me. A Scene Graph consists of nodes describing how the world is ordered in a logical fashion. Adding a node (or entity, as you'd like to call... 
Posted May 1, 2010 7:12:22 AM
Implementation of Scene Graphs, Spatial Trees, Culling, Bounding Boxes and more... Thanks for answering, Wiegje85. Nonetheless: yes, I could have used google for this. And I already had. As much as I appreciate your reply, I understand the concept of all these trees. The problem is the implementation (for which google, frankly,... 
Posted May 1, 2010 6:21:17 AM
Texture reloading when toggling fullscreen, SDL+OpenGL Quote:Original post by jyk I think the question wasn't so much, 'Why is my context being lost?', but rather, 'Why aren't I seeing anything after the context is recreated?'. Yup. Anyway, I think you're right jyk. Deleting the OpenGL Resources bef... 
Posted December 29, 2009 12:10:50 PM
Texture reloading when toggling fullscreen, SDL+OpenGL Thanks for replying, idinev, jyk and szecs! I solved the problem, thanks to you guys. It lay indeed in the not resetting of the OpenGL state correctly after switching. Quote:original post by jyk: You are right that textures need to be re-uploaded... 
Posted December 29, 2009 9:31:37 AM
Necessary parts to a video game Audio. Never, ever, forget that! ò_ó On a more serious note: you'd need a lot more than those three. But try and think about it yourself. Go play a game and ask yourself: what's all running in the background? What makes this experience (or breaks... 
Posted November 8, 2009 2:58:49 PM
Moving the camera around a scene with a mouse? I don't think that sharing code would make it any simpler. In fact, NeHe is simply sharing code too. What seems to go wrong in the first place? 
Posted October 25, 2009 7:25:39 PM
Isometric Tiles Culling First things first: don't draw anything that's not currently in your view. Of course, you'd first have to know what exactly IS in view, and what not. So, as rxa suggested: get those transformations working, then find out a way to check if something'... 
Posted June 4, 2009 5:59:58 AM
Flipping an image when drawing Hehehe...why don't you just try it out, mate? And report back with some results? ;) 
Posted March 2, 2009 2:55:45 AM
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