General |
Topic |
Author |
Description |
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A Singleton Texture Manager for OpenGL [Added: 7/18/2001]
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Chris Smith
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This article will discuss the need for, and creation of, a Singleton Texture Manager in OpenGL, providing a viable and simple means for managing a large number of textures at once. |
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An OpenGL Update for Game Developers [Added: 2/22/2000]
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Greg Passmore
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A bit dated, perhaps, but it provides some important background information on OpenGL in Windows. |
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Compiling OpenGL Code with MFC [Added: 4/16/2002]
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David Nishimoto
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This article is little more than code, but it should at least give you a framework for using OpenGL in MFC applications. |
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Creating a GLSL Library [Added: 10/29/2007]
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Don Olmstead
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covers creating a shader library and writing a texturing and a lighting shader as a next step after reading through the Orange Book |
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Fast OpenGL-based "in place" scale & bias technique [Added: 1/19/2002]
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Mark Kilgard
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Explains an approach using OpenGL's blending capabilities to perform the in place scale & bias as blended rendering. |
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Fast OpenGL-rendering of Lens Flares [Added: 4/18/2000]
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Mark Kilgard
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How to implement the popular lens flare effect from one of the masters of OpenGL. |
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Moving Beyond OpenGL 1.1 for Windows [Added: 4/21/2003]
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Dave Astle
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Explains OpenGL's extension mechanism, and how it can be used to access features beyond OpenGL 1.1 on the Windows platform. |
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Object Abstraction in OpenGL [Added: 5/29/2004]
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James Sharpe
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Discusses managing OpenGL state using abstract objects. |
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OpenGL Object Hierarchy [Added: 12/28/2000]
|
Arturo Montieri
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Describes how to use OpenGL's matrix stack to attain an object hierarchy. |
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OpenGL Texture Mapping: An Introduction [Added: 2/29/2000]
|
Nate Miller
|
An introductory tutorial covering OGL texture mapping basics. |
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OpenGL Tutors [Added: 11/4/1999]
|
Nate Robins
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Tutorial programs that demonstrate basic OpenGL functionality by allowing the user to modify the parameters of a function and see the effect on the scene. |
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OpenGL Win32 Tutorial [Added: 8/30/2000]
|
Blaine Hodge
|
A good introduction for setting up Windows for OpenGL programming using WGL. |
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Rendering a Magic Halo with OpenGL [Added: 11/18/1999]
|
Mark Kilgard
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This tutorial describes how to render a halo around an object in OpenGL. |
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Rendering efficient 2D sprites in OpenGL using Texture Rectangles [Added: 11/2/2007]
|
Brandon Fleming
|
Working on a 2D game using OpenGL? Want to have the same functionality of Direct3D's sprite interface (ID3DXSprite)? Learn to use texture rectangles using GL_NV_texture_rectangle, GL_EXT_texture_rectangle or GL_ARB_texture_rectangle and make things easier |
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Rendering Fast Reflections with OpenGL [Added: 11/18/1999]
|
Mark Kilgard
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This is a good, brief tutorial on simple rendering of reflections with OpenGL. |
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Rendering Grids with OpenGL Evaluators [Added: 1/19/2002]
|
Mark Kilgard
|
Shows a faster and more flexible way to draw a graph paper-like grid. |
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Smooth Normal Generation with Preservation of Edges [Added: 2/17/2002]
|
Nate Robins
|
A brief description of the algorithm with full source code included. |
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SuperQuadric Ellipsoids and Toroids, OpenGL Lighting, and Timing [Added: 8/8/2000]
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Jonathan Metzgar
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Covers superquadrics in OpenGL, a class wrapper for OpenGL lighting, and the basics of timing, complete with a demo and source code. |
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Taking advantage of the new Quake compatible OpenGL drivers for Voodoo1/2 [Added: 2/24/2000]
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Ryan Haksi
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Describes how to guarantee hardware OpenGL support regardless of the card. |
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Tiling in OpenGL [Added: 12/12/2000]
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Martin Estevao
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Covers basic tiling in OpenGL using textured quads to represent the tiles. |
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Understanding and Using OpenGL Texture Objects [Added: 4/27/2000]
|
Richard Wright
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Describes how to get major performance increases by using texture objects instead of normal texturing methods. |
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