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Home » Articles & Resources » Game Industry » Interviews » Spotlight Interviews
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Spotlight Interviews

Resources Listed: 18
Spotlight Interviews
Topic Author Description
A First-Look at 0 A.D.
[Added: 6/14/2006]
Jason Adams  Jason Adams interviews Wildfire Games, developers of the historical RTS 0 A.D. 
A First-Look at Sector 13
[Added: 3/19/2006]
Oli Wilkinson  Oli Wilkinson takes a first look at Sector 13, the exciting new space combat game from Reactor Interactive. 
Andrew Russell Studios
[Added: 10/21/2009]
Oli Wilkinson  GameDev.net’s own Andrew Russell talks about the creation of Dark, his entry in this year’s Dream Build Play competition 
Cadenza Interactive
[Added: 10/7/2009]
Oli Wilkinson  Spencer Roberts talks about the development of Sol Survivor, a top 6 finalist in the Dream Build Play 2009 competition. 
Coin App, LLC
[Added: 9/16/2009]
Oli Wilkinson  Panya Inversin answers questions about the development of the game “Max Blastronaut” which came second place in this year’s Dream Build Play competition 
EDI Games
[Added: 1/20/2010]
Oli Wilkinson  We speak to Raymond Jacobs, founder of Massachusetts–based independent game studio Ethereal Darkness Interactive about their history and experiences developing RPG-Adventure games Morning’s Wrath and The Lost City of Malathedra
Flavien Brebion
[Added: 12/9/2009]
Oli Wilkinson  Flavien "Ysaneya" Brebion talks in-depth and technical about his procedurally-generated space MMO Infinity 
Humble Hearts
[Added: 9/9/2009]
Oli Wilkinson  Dean Dodrill answers questions about the development of Dust: An Elysian Tail, the winning game in this year’s Dream Build Play competition. 
Interview with Chris Rausch
[Added: 9/29/2010]
Tiffany Smith  We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain Studios 
Interview with Dan Paladin
[Added: 9/22/2010]
Tiffany Smith  We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest title 
Morsel
[Added: 10/15/2009]
Oli Wilkinson  Matthew Stenback talks about the development of Kaleidoscope, a top 6 finalist in this year’s Dream Build Play competition.  
Nivel21 Entertainment
[Added: 9/23/2009]
Oli Wilkinson  We interview Mauricio Garcia about “Rotor’scope: The Secret of Endless Energy”, Nivel21’s third place game in this year’s Dream Build Play competition.  
Unity CEO David Helgason
[Added: 12/23/2009]
Oli Wilkinson  David talks to us about how Unity got started, what motivated and steered them in the decisions they've made with the engine, and how they're working with the community to make it even better 
Unity Summer of Code Post Mortem: Cutscene Editor
[Added: 11/19/2009]
Oli Wilkinson  In the final part of our Unity Summer of Code interviews we speak to Canadian programmer and filmmaker Matthew Miner about his experiences developing his Cutscene Editor project for Unity. 
Unity Summer of Code Post Mortem: Detonator
[Added: 10/28/2009]
Oli Wilkinson  Artist and programmer Ben Throop talks to us about his experiences developing Detonator, a parametric explosion system for Unity picked for this year’s Unity Summer of Code competition.  
Unity Summer of Code Post Mortem: External Lightmapping Tool
[Added: 11/11/2009]
Oli Wilkinson  We talk to Polish developer and Informatic student Michal Mandrysz about the creation of his External Lightmapping tool for Unity, a project selected for this year’s Unity Summer of Code competition
Unity Summer of Code Post Mortem: Terrain Toolkit
[Added: 11/4/2009]
Oli Wilkinson  Sándor Moldán speaks to us about the development of his Terrain Toolkit, a project selected for this year’s Unity Summer of Code competition.  
YouYun Tech
[Added: 9/30/2009]
Oli Wilkinson  Hu Ling answers our questions about the creation of the game “HurricaneX2 Evolution”, this year’s fourth place in the Dream Build play competition. 
 
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