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Posted 8/1/2008 By ali rahimi
8 Comments Quest3d Competition Entry #2: The Enclosure (32 Bit HDR Radiosity Normal Map) |
Posted 8/1/2008 By ali rahimi
9 Comments Quest3d Competition Entry #1: The Plunge (32 Bit HDR Radiosity Normal Map) |
Posted 6/4/2008 By ali rahimi
15 Comments DEMO : Baked Ambiant Occlution |
Posted 10/31/2007 By ali rahimi
6 Comments Tech Demo: HDR Self Shadow Radiosity Normal Map (Relief Map) |
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Posted 5/12/2007 By ali rahimi
21 Comments WIP: Env |
Posted 1/19/2007 By ali rahimi
8 Comments Quest3d : HDR lightmap parallex spec map example |
Posted 10/1/2006 By ali rahimi
30 Comments X_FRIDGE |
Posted 9/17/2006 By AliP
29 Comments Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments |
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Posted 6/15/2007 By all_names_taken
11 Comments Naval engine |
Posted 10/29/2007 By allbinary
4 Comments Mini Space Wars - J2ME Mobile Game |
Posted 3/25/2010 By ALoopingIcon
4 Comments Cavity Mapping, replicating realtime ZBrush shading |
Posted 5/7/2007 By AMelcher
2 Comments Simple Physics Engine Created by Full Sail Student |
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Posted 3/26/2008 By aminouch
1 Comment Game Engine based on Irrlicht and Lua |
Posted 5/3/2008 By amputeecliniq
2 Comments Cheese Hunter |
Posted 3/10/2008 By amputeecliniq
7 Comments Cellular Automata |
Posted 3/15/2010 By Amr0
7 Comments Curver |
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