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Posted 8/1/2008 By ali rahimi

8 Comments

Quest3d Competition Entry #2: The Enclosure (32 Bit HDR Radiosity Normal Map)
Posted 8/1/2008 By ali rahimi

9 Comments

Quest3d Competition Entry #1: The Plunge (32 Bit HDR Radiosity Normal Map)
Posted 6/4/2008 By ali rahimi

15 Comments

DEMO : Baked Ambiant Occlution
Posted 10/31/2007 By ali rahimi

6 Comments

Tech Demo: HDR Self Shadow Radiosity Normal Map (Relief Map)
Posted 5/12/2007 By ali rahimi

21 Comments

WIP: Env
Posted 1/19/2007 By ali rahimi

8 Comments

Quest3d : HDR lightmap parallex spec map example
Posted 10/1/2006 By ali rahimi

30 Comments

X_FRIDGE
Posted 9/17/2006 By AliP

29 Comments

Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments
Posted 6/15/2007 By all_names_taken

11 Comments

Naval engine
Posted 10/29/2007 By allbinary

4 Comments

Mini Space Wars - J2ME Mobile Game
Posted 3/25/2010 By ALoopingIcon

4 Comments

Cavity Mapping, replicating realtime ZBrush shading
Posted 5/7/2007 By AMelcher

2 Comments

Simple Physics Engine Created by Full Sail Student
Posted 3/26/2008 By aminouch

1 Comment

Game Engine based on Irrlicht and Lua
Posted 5/3/2008 By amputeecliniq

2 Comments

Cheese Hunter
Posted 3/10/2008 By amputeecliniq

7 Comments

Cellular Automata
Posted 3/15/2010 By Amr0

7 Comments

Curver
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