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Posted 8/21/2008 By clovekx

11 Comments

Priority: Survive
Posted 8/4/2008 By squashed_bug

11 Comments

Concer
Posted 7/6/2008 By b3rs3rk

11 Comments

Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU
Posted 6/30/2008 By greenhybrid

11 Comments

mkheightmap - Release (picogen 0.1)
Posted 6/26/2008 By chipmeisterc

11 Comments

XNA Level Editor
Posted 6/3/2008 By Xylvan

11 Comments

Xilvan Design's Lights of Dreams
Posted 5/29/2008 By jpventoso

11 Comments

v3D Engine - Latest features
Posted 5/6/2008 By skyman_cn

11 Comments

Realtime Subsurface Scattering Skin Rendering
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