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Posted 11/29/2005 By Daivuk

15 Comments

My works
Posted 11/9/2005 By Little Coding Fox

15 Comments

My 1st 3D world in development
Posted 9/25/2005 By mecha

15 Comments

Thick Atmosphere
Posted 9/13/2010 By spacerat

14 Comments

Perlin Noise Terrain Raycasting with SSAO and SSDM
Posted 1/11/2010 By _drean_

14 Comments

Esenthel Engine - Rendering Quality #2 - Fantasy Knight
Posted 12/20/2009 By DrPetter

14 Comments

Sculptris - Adaptive mesh sculpt editor
Posted 12/15/2009 By Andyalias

14 Comments

Gource
Posted 11/19/2009 By noerror

14 Comments

Fast Real-time Translucent Rendering Technique Using Spherical Harmonics
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