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  Contents

 Introduction
 Levels of
 Abstraction

 Mastering the
 System

 Personal Growth
 Exiting the Maze
 Hybrid Focuses
 A Fourth Focus
 Conclusion

 Printable version

 


In creating games designers are constant trying to balance the aspects that the player with contend with and which will ultimately effect if the player is having fun or not enjoying the game.

Gameplay can be defined as the meaningful interactions the player has with the game. Good gameplay is often based on how frequently the player has these meaningful interactions, but what are these interactions? What is the player thinking about and concentrating on while playing the game?

This is the focus of the gameplay, what the player is focusing on while playing the game.



Next : Levels of Abstraction