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  Contents

 Introduction
 What the Heck
 is a Tile?

 Drawing the Tiles
 Conclusion

 Printable version

 


  The Series

 Part 1
 Part 2

 

Prerequisites

With a good amount of C/C++ and basic DirectX knowledge, the reader should be able to go through this tutorial and be able to pick up a few things, I hope. I assume that the reader knows enough DirectX to set up DirectDraw and can load a bitmap from a file to an off-screen surface. I will not be describing how to load bitmaps in this article.

Throughout the article, I will be using Windows/DirectX terminology, but for those of you programming for DOS or some other platform, don’t worry; all the methods presented are somewhat portable : )

Note: My code may not be the most bug-free in the world, and my techniques may not be the most efficient, but I’m trying my best. Enjoy!




Next : What the Heck is a Tile?