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Posted 5/6/2008 By skyman_cn

11 Comments

Realtime Subsurface Scattering Skin Rendering
Posted 4/27/2006 By slang

45 Comments

Omnidirectional Variance Shadow Mapping
Posted 1/24/2006 By sleazysoft

12 Comments

Sharko
Posted 4/17/2006 By Slick111

31 Comments

forestworld
Posted 7/4/2006 By slog

11 Comments

Global RTS
Posted 5/6/2007 By slvmnd

14 Comments

Wasteland Warriors
Posted 8/24/2009 By SlyCoder

27 Comments

Crytek's MassLighting early implementation
Posted 6/9/2006 By slyprid

13 Comments

The Adventures of Clootie
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