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Posted 7/10/2007 By donbonifacio

2 Comments

Orion's Belt Battle
Posted 5/1/2009 By doronf

7 Comments

Improved PCF Shadowmaps
Posted 12/8/2008 By doronf

2 Comments

Soft body simulation
Posted 4/1/2008 By doronf

12 Comments

AO as post processing effect
Posted 1/1/2011 By dotSquid

2 Comments

Armored Fury
Posted 7/3/2009 By dpadam450

2 Comments

Horror Boat Scene
Posted 5/14/2009 By dpadam450

8 Comments

Outdoor Renderer
Posted 5/3/2009 By dpadam450

2 Comments

TBA- Horror FPS
Posted 7/6/2008 By dpadam450

3 Comments

Strategy Game
Posted 5/3/2008 By Dragon_Strike

3 Comments

Geometry Party
Posted 5/1/2007 By Dragon_Strike

61 Comments

Terrain Parallax Mapping Demo
Posted 4/15/2007 By Dragon_Strike

26 Comments

parallax mapped terrain rocks
Posted 2/19/2007 By Dragon_Strike

33 Comments

Water
Posted 2/13/2007 By Dragon_Strike

6 Comments

Helix 2
Posted 12/25/2006 By Dragon_Strike

13 Comments

Water
Posted 12/10/2006 By Dragon_Strike

16 Comments

Steep Parallax
Posted 11/12/2006 By Dragon_Strike

10 Comments

terrain grass
Posted 10/8/2006 By Dragon_Strike

18 Comments

Helix Terrain Engine
Posted 9/12/2006 By Dragon_Strike

24 Comments

Terrain Rendering
Posted 6/8/2006 By Dragon_Strike

21 Comments

Terrain Engine
Posted 11/3/2009 By DreadID4

2 Comments

Transoid
Posted 9/21/2010 By Dri Aranoth

7 Comments

Reckless Squad
Posted 5/7/2010 By Dri Aranoth

4 Comments

Reckless Squad
Posted 1/18/2010 By Dri Aranoth

5 Comments

Reckless Squad
Posted 12/20/2009 By DrPetter

14 Comments

Sculptris - Adaptive mesh sculpt editor
Posted 12/21/2008 By DrPetter

8 Comments

Framebuffer extrapolation for raytracing
Posted 11/27/2009 By drslinky1500

2 Comments

Aeges Road in 3D-ish
Posted 10/27/2010 By drunknmunkey

5 Comments

Robot Warfare
Posted 8/30/2006 By dudeman21

16 Comments

The Legend of Roto
Posted 10/8/2008 By DudeMiester

5 Comments

Evaluation of Isosurfaces in the Fragment Shader
Posted 6/11/2006 By Duff

3 Comments

Desdinova Engine
Posted 2/8/2010 By durmieu

2 Comments

xdriller
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