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Posted 5/25/2006 By Scurvy Lobster

2 Comments

Lindholm Viking
Posted 2/16/2010 By sebh

2 Comments

My implementation of Fourier Opacity Mapping
Posted 1/21/2010 By sebh

15 Comments

My PhD 3D engine
Posted 9/22/2009 By sebh

3 Comments

Spherical harmonics lighting
Posted 5/1/2009 By sebh

11 Comments

Real time rendering of Deformable Translucent Objects using GPU Splatting
Posted 9/8/2008 By sebh

20 Comments

High dynamic surfaces
Posted 7/14/2008 By sebh

16 Comments

Real-time and Automatic Depth of Field blur in Quake 3 Arena
Posted 3/26/2008 By sebh

23 Comments

Translucent Material Rendering
Posted 9/7/2006 By sensate

12 Comments

Sensate Editor Alpha
Posted 8/25/2006 By sensate

8 Comments

Video Renderer and and Editor
Posted 7/17/2006 By sensate

17 Comments

Furry Ulrag - Hair Simulation Pt 2
Posted 7/3/2006 By sensate

19 Comments

Ulrag the barbarian - Hair Generation
Posted 4/24/2006 By sensate

6 Comments

SensateFX - Shadow accepting and casting particles
Posted 3/26/2006 By sensate

10 Comments

Sensate Release
Posted 1/7/2009 By sepul

9 Comments

Hammer Engine - v0.7 Lighting Demo
Posted 11/7/2006 By sepul

9 Comments

Hammer engine v0.5
Posted 10/14/2006 By SergioJdelos

44 Comments

Regnum Online
Posted 7/24/2008 By Servant of the Lord

3 Comments

Celestial Conflict
Posted 4/10/2007 By Sevans

7 Comments

Tower - The Defense Edition
Posted 7/14/2008 By SeventhNightStudios

6 Comments

XVP Designer
Posted 9/19/2005 By sfxman

23 Comments

Flight Simulator Project
Posted 12/18/2008 By Shadebob

18 Comments

Cloudy
Posted 10/13/2008 By Shadebob

20 Comments

Cloudie
Posted 8/19/2008 By Shadebob

12 Comments

Oldschool RPG
Posted 8/13/2008 By Shadebob

15 Comments

Headdie
Posted 1/7/2008 By Shadebob

9 Comments

Fish eye
Posted 11/12/2005 By ShadowTzu

13 Comments

Tzu3D engine
Posted 10/1/2010 By Shaigan

No Comments

Game Engine UI Manager
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