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  Contents

 Introduction
 Error Handling
 Win32 Skeleton
 Message Handler
 Conclusion

 Source code
 Printable version

 


  The Series

 Part I
 Part II

 

Conclusion

This was a long tiring article. I hope you were able to understand everything we covered. If you have any problems compiling the source, working through the material or any suggestions/corrections, feel free to mail me.

Ohh! Just one more thing, one month before school ended, I finally got a job in the industry and I got a new e-mail account. Feel free to use akura@crosswinds.net to contact me.

We will finally (I promise) dig into DirectDraw in the next article. Until then, stay well folks.