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Posted 8/29/2008 By Xylvan
8 Comments Candy World new Screenies |
Posted 8/29/2008 By Master of Riddles
9 Comments nGENE 0.1 - 3D game engine |
Posted 8/29/2008 By dannielum
9 Comments D2D Map Editor Beta 2.0 |
Posted 8/29/2008 By Xylvan
5 Comments Lights of Dreams new screenies |
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Posted 8/29/2008 By kapuh
21 Comments GCDC 08 Practical use of SSAO |
Posted 8/29/2008 By CaptainDeathbeard
7 Comments Kenshi - An open ended squad-based RPG |
Posted 8/26/2008 By ehsan2004
10 Comments Cal3dViewer For Windows |
Posted 8/24/2008 By PaulHolverda
3 Comments map editor |
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Posted 8/21/2008 By jdavis
20 Comments Spectraball |
Posted 8/21/2008 By clovekx
11 Comments Priority: Survive |
Posted 8/21/2008 By leiavoia
6 Comments Spline Florettes |
Posted 8/19/2008 By Shadebob
12 Comments Oldschool RPG |
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Posted 8/17/2008 By Borundin
28 Comments Mulver - 3D Platform game |
Posted 8/17/2008 By klhurley
12 Comments Another game on Elemental Engine 2 |
Posted 8/17/2008 By Dee_
13 Comments Lightsmark 2008 (RTGI benchmark) |
Posted 8/14/2008 By VB_master
4 Comments TicTacToe3D - SeaStorm Studios |
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Posted 8/14/2008 By klhurley
9 Comments Open Source Flack Squad Developed with Elemental Engine 2 |
Posted 8/13/2008 By Shadebob
15 Comments Headdie |
Posted 8/13/2008 By Lithic
No Comments New Nanocide Screenshots |
Posted 8/8/2008 By MarcGodbille
30 Comments StoneQuest |
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Posted 8/8/2008 By Giedrius
15 Comments 2D game engine, named "Handle" |
Posted 8/8/2008 By Loover
4 Comments IndieLib - Rapid Game Development |
Posted 8/8/2008 By omicron1
4 Comments Ant |
Posted 8/8/2008 By MikeTacular
9 Comments Anacondzor: a retro-arcade-style-snake-like game! |
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Posted 8/4/2008 By squashed_bug
11 Comments Concer |
Posted 8/4/2008 By Chwaga
8 Comments The Grappler |
Posted 8/4/2008 By mrTony
2 Comments Texture streaming technology on mobile phone |
Posted 8/1/2008 By Vilem Otte
4 Comments ForgottenLIB ray tracing |
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Posted 8/1/2008 By HeftiSchlumpf
14 Comments Imagine Earth |
Posted 8/1/2008 By ali rahimi
8 Comments Quest3d Competition Entry #2: The Enclosure (32 Bit HDR Radiosity Normal Map) |
Posted 8/1/2008 By ali rahimi
9 Comments Quest3d Competition Entry #1: The Plunge (32 Bit HDR Radiosity Normal Map) |
Posted 7/28/2008 By Inigo Quilez
25 Comments rendering with distance fields |
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