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Posted 12/6/2010 By mrobot
1 Comment Monstercraft |
Posted 10/13/2010 By MrPickle
9 Comments Circular Tetris |
Posted 9/5/2008 By MrPickle
3 Comments House designer |
Posted 8/4/2008 By mrTony
2 Comments Texture streaming technology on mobile phone |
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Posted 2/2/2010 By MrZomg
4 Comments Muse |
Posted 8/7/2006 By msilver
17 Comments Jezz Cubed |
Posted 5/26/2006 By mstrobel
9 Comments Galactic Supremacy |
Posted 3/9/2009 By mtlung
16 Comments Accumulative Screen Space Ambient Occlusion |
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Posted 9/4/2006 By muratmat
3 Comments AmanithVG second technology preview screenshot. |
Posted 8/2/2006 By muratmat
26 Comments Frets Of Fire |
Posted 7/10/2006 By muratmat
11 Comments AmanithVG engine. |
Posted 12/15/2005 By muratmat
3 Comments Amanith 0.2 |
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Posted 3/18/2008 By MurphyIdiot
19 Comments Zero Gear |
Posted 1/30/2008 By musawirali
22 Comments Caustics Mapping: Real-time image-space caustics |
Posted 9/25/2007 By musawirali
21 Comments Image-Space Subsurface Scattering for Interactive Rendering of Translucent Objects |
Posted 9/1/2010 By Mussi
3 Comments Unleashed: The Revolution |
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Posted 2/27/2007 By mutex
14 Comments Switcher for Windows Vista |
Posted 3/12/2010 By mvBarracuda
8 Comments PARPG: isometric old school 2d RPG - first techdemo available now |
Posted 10/19/2009 By mvBarracuda
6 Comments Unknown Horizons are waiting for you |
Posted 3/9/2009 By mvBarracuda
5 Comments Unknown Horizons are waiting for you |
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Posted 10/15/2007 By mvBarracuda
6 Comments FIFE - open source cross platform framework for isometric games |
Posted 4/23/2007 By mvBarracuda
7 Comments FIFE - a flexible modable 2D RPG engine |
Posted 1/15/2006 By mvBarracuda
13 Comments FIFE - the Flexible Isometric Fallout-like Engine |
Posted 4/10/2009 By Mykola
19 Comments Ocean3DInteractive |
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Posted 3/5/2009 By MysticC
2 Comments Multiple Render Targets |
Posted 11/8/2010 By mytre
5 Comments Some game architecture |
Posted 1/1/2011 By n_lelong
7 Comments Hotel architectural walkthrough |
Posted 3/15/2010 By Nacho
13 Comments Space Program Manager |
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