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Posted 10/9/2008 By Inigo Quilez
21 Comments leizex |
Posted 9/15/2008 By sylvestre
21 Comments Real-time planet rendering |
Posted 8/29/2008 By kapuh
21 Comments GCDC 08 Practical use of SSAO |
Posted 6/2/2008 By rvkennedy
21 Comments The Simul Clouds SDK |
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Posted 5/28/2008 By phantomus
21 Comments Outbound - Real Time Ray Tracing |
Posted 3/26/2008 By orenk
21 Comments Oren Game Engine #2 |
Posted 3/7/2008 By Dark_Nebula
21 Comments Interactive indirect illumination |
Posted 1/7/2008 By Vilem Otte
21 Comments Desert Demo Updated (and little Improved) |
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Posted 10/3/2007 By rvkennedy
21 Comments Volumetric Clouds |
Posted 9/25/2007 By musawirali
21 Comments Image-Space Subsurface Scattering for Interactive Rendering of Translucent Objects |
Posted 7/23/2007 By mbeat
21 Comments Terrain engine |
Posted 5/28/2007 By Infinitus
21 Comments Fusion Engine |
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Posted 5/12/2007 By ali rahimi
21 Comments WIP: Env |
Posted 5/4/2007 By Hexer
21 Comments Scorched Planets |
Posted 4/23/2007 By GraphicsBas
21 Comments High dynamic range depth of field |
Posted 3/7/2007 By Trillian
21 Comments BaboViolent 2 |
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Posted 11/25/2006 By CadeF
21 Comments [MDX]AgrDX3DE Game engine |
Posted 11/3/2006 By smog890
21 Comments EVE Online Rifter |
Posted 10/16/2006 By Grimnar
21 Comments Warzone Command 2 |
Posted 10/10/2006 By ze moo
21 Comments work-in-progress snapshots *update* |
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Posted 9/18/2006 By b3rs3rk
21 Comments Engine Update |
Posted 7/24/2006 By ManTis
21 Comments Ekaiyo Online |
Posted 6/8/2006 By Dragon_Strike
21 Comments Terrain Engine |
Posted 5/14/2006 By Afr0m@n
21 Comments Pokemon Gold PC Remake - Screens |
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Posted 2/10/2006 By tivolo
21 Comments Insomnia Engine |
Posted 1/9/2006 By xycsoscyx
21 Comments MoJo |
Posted 11/30/2005 By soconne
21 Comments Freeworld3D 2.0 |
Posted 9/30/2005 By EDI
21 Comments [Morning's Wrath] Times have changed, so must you! |
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Posted 5/26/2010 By TadasZ
20 Comments Sandbox |
Posted 5/7/2009 By neuroarena
20 Comments Neuroarena - multiplayer online realtime strategy ... in FLASH ) |
Posted 3/31/2009 By phantomus
20 Comments Raytracing and Global Illumination |
Posted 3/6/2009 By Aardvajk
20 Comments Squishy |
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