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Posted 1/12/2010 By sylvestre
13 Comments Real-time Realistic Ocean Lighting |
Posted 1/12/2010 By eiforall
10 Comments Generating Rocks via Marching Cubes |
Posted 1/12/2010 By ArenMook
22 Comments R5: Trees |
Posted 1/11/2010 By Flyweight
5 Comments Shmuparadox |
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Posted 1/11/2010 By _drean_
14 Comments Esenthel Engine - Rendering Quality #2 - Fantasy Knight |
Posted 1/11/2010 By RyanWenke
1 Comment Jeklynn Heights Night Scene |
Posted 1/11/2010 By snoutmate
6 Comments Sea Defender |
Posted 1/11/2010 By bPat3l
5 Comments AI Path-Finding using Flood-Fill |
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Posted 1/7/2010 By 360Storm
2 Comments The Depth |
Posted 1/7/2010 By widgisoft
4 Comments Just get the cake |
Posted 1/7/2010 By Blodyavenger
No Comments Obelisk Blocks |
Posted 1/7/2010 By Vipagames
2 Comments World War II Heroes (Dog Fight) |
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Posted 1/4/2010 By Tomasz Dabrowski
3 Comments FPS game |
Posted 1/4/2010 By SuperVGA
5 Comments Real-Time Fragment Shader Voxels |
Posted 1/4/2010 By andrew1b
13 Comments 2D entities with advanced lighting |
Posted 1/4/2010 By nuvera
1 Comment NuVera Online -- Virtual World/Chat |
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Posted 1/3/2010 By BoSoft
8 Comments Image Based Lighting using Deferred Shading |
Posted 1/2/2010 By marcgfx
12 Comments Javascript Realtime Raytracer Experiment |
Posted 12/31/2009 By mittens
7 Comments Doubt |
Posted 12/30/2009 By vkazemi
12 Comments Quest of Persia: Nader's Blade |
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Posted 12/26/2009 By Aaron B
2 Comments Seasonal Sudoku |
Posted 12/26/2009 By RTshaders
8 Comments Advanced Dynamic Skylight Rendering Demo WIP |
Posted 12/24/2009 By Tordin
2 Comments Viking Engine - Beta |
Posted 12/24/2009 By TheUndisputed
2 Comments Starting to create a game level |
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Posted 12/20/2009 By tweakoz
1 Comment GPU Based 2D Procedural Texturing System |
Posted 12/20/2009 By fkane
5 Comments SilverLining skies and 3D clouds |
Posted 12/20/2009 By Sagaceil
11 Comments Ether Fields |
Posted 12/20/2009 By uncutno2
1 Comment iPhone remote for Spotify! |
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