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Posted 8/29/2008 By Xylvan

8 Comments

Candy World new Screenies
Posted 8/29/2008 By Master of Riddles

9 Comments

nGENE 0.1 - 3D game engine
Posted 8/29/2008 By dannielum

9 Comments

D2D Map Editor Beta 2.0
Posted 8/29/2008 By Xylvan

5 Comments

Lights of Dreams new screenies
Posted 8/29/2008 By kapuh

21 Comments

GCDC 08 Practical use of SSAO
Posted 8/29/2008 By CaptainDeathbeard

7 Comments

Kenshi - An open ended squad-based RPG
Posted 8/26/2008 By ehsan2004

10 Comments

Cal3dViewer For Windows
Posted 8/24/2008 By PaulHolverda

3 Comments

map editor
Posted 8/21/2008 By jdavis

20 Comments

Spectraball
Posted 8/21/2008 By clovekx

11 Comments

Priority: Survive
Posted 8/21/2008 By leiavoia

6 Comments

Spline Florettes
Posted 8/19/2008 By Shadebob

12 Comments

Oldschool RPG
Posted 8/17/2008 By Borundin

28 Comments

Mulver - 3D Platform game
Posted 8/17/2008 By klhurley

12 Comments

Another game on Elemental Engine 2
Posted 8/17/2008 By Dee_

13 Comments

Lightsmark 2008 (RTGI benchmark)
Posted 8/14/2008 By VB_master

4 Comments

TicTacToe3D - SeaStorm Studios
Posted 8/14/2008 By klhurley

9 Comments

Open Source Flack Squad Developed with Elemental Engine 2
Posted 8/13/2008 By Shadebob

15 Comments

Headdie
Posted 8/13/2008 By Lithic

No Comments

New Nanocide Screenshots
Posted 8/8/2008 By MarcGodbille

30 Comments

StoneQuest
Posted 8/8/2008 By Giedrius

15 Comments

2D game engine, named "Handle"
Posted 8/8/2008 By Loover

4 Comments

IndieLib - Rapid Game Development
Posted 8/8/2008 By omicron1

4 Comments

Ant
Posted 8/8/2008 By MikeTacular

9 Comments

Anacondzor: a retro-arcade-style-snake-like game!
Posted 8/4/2008 By squashed_bug

11 Comments

Concer
Posted 8/4/2008 By Chwaga

8 Comments

The Grappler
Posted 8/4/2008 By mrTony

2 Comments

Texture streaming technology on mobile phone
Posted 8/1/2008 By Vilem Otte

4 Comments

ForgottenLIB ray tracing
Posted 8/1/2008 By HeftiSchlumpf

14 Comments

Imagine Earth
Posted 8/1/2008 By ali rahimi

8 Comments

Quest3d Competition Entry #2: The Enclosure (32 Bit HDR Radiosity Normal Map)
Posted 8/1/2008 By ali rahimi

9 Comments

Quest3d Competition Entry #1: The Plunge (32 Bit HDR Radiosity Normal Map)
Posted 7/28/2008 By Inigo Quilez

25 Comments

rendering with distance fields
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